Eugen Systems

Steel Division: Normandy 44

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Steel Division: Normandy 44 – Patch Notes (6/14/17)

Steel Division: Normandy 44 – Patch Notes (6/14/17)
The patch is quite large coming in at 1.5gb in size but has a laundry list of bug fix's and balance changes. I hope that this game continues to get balance changes and updates to keep the game competitive. For a full list of all the changes check out the patch notes below.    

Steel Division: Normandy 44 Review

Steel Division: Normandy 44 Review
Eugene Systems recently released  the RTS Steel Division: Normandy 44 on to PC after it spent a month in pre-order beta. Eugene Systems also did Act of Aggression: Reboot Edition in 2015. They were also the same developers  that also did R.U.S.E back in 2010. So they have quite a long history of making RTS games.  Does this trip back to World War II with an improved engine and game mechanics give those of use interested in a World War II RTS something to get excited about ? One of my fondest moments in gaming is when I first turned on the original Company of Heroes and was working my way though the tutorial and I was just awestruck with the amount of detail that ...

Steel Division: Normandy 44 – Week One Blog Post

Steel Division: Normandy 44 – Week One Blog Post
Eugen Systems put out a blog post today detailing future content and patches that are in the works for the game. The most noticeable thing to me is the Observer mode that was going to be a complaint in the review. With that being said I’m still working on the review and should be done sometime this week. Overall I’m enjoying the game and can’t wait to share my experiences. Steel Division: Normandy 44 has been released a week ago, and since it was published, we haven’t stopped reading and answering your comments. We’ve received incredible feedback from our community, most of the time very positive, and we thank you all for that. Our team is, at the moment, dedicated to solving the final technical issues reported by some players and to improve the game experience. Here’s what we’re up to: Fixing lag, disconnecting & desync: some players ...