Steel Division: Normandy 44 – Back in Black Patch Notes (11/22/17)

“Back in Black”, the seventh free update for Steel Division: Normandy 44, is now available! It features 6 new units to deploy on the battlefield (read the full article about them here), as well as the 2v2 versions of the new Attack/Defense scenarios, balancing, and new features & fixes.
Here’s the complete changelog:

SIX NEW UNITS:

  • 2 infantry units:
    • Volontaires (2e DB)
    • Ox & Bucks (6th Airborne)
  • 2 vehicles:

  • Sherman IC Firefly (1. Pancerna)

  • 10,5cm leFH18 ausf Lorraine (21. Panzer)

  • 1 artillery gun:
    • leFH 18M (716. Infanterie)


  • 1 plane:
    • F-6C (3rd Armored)

BREAKTHROUGH SCENARIOS:

  • Cheux and Colombelles maps are now playable in 2v2 games.
  • Fixed a bug preventing to save Breakthrough solo games.
  • In games versus AI: destruction points to reach by the defenders have been changed to fit AI level
  • Improved AI in Breakthrough games: it now has a more complex attacking or defending behavior

BREAKTHROUGH BALANCING:

  • Moved long-range artillery (except mortars and MLRS) from phase A to phase B for the Attacker
    Existing player’s decks are still valid but will be automatically modified

IMPROVEMENTS:

  • Loading a quicksave (F8) now displays the save menu
  • In the Battlegroup lists, a filter allows players to display only “classic” or Breakthrough decks

FIXES:

  • “FX quality” is now correctly set on insane graphics preset (Game needs to be restarted)
  • Fixed some lag and speed problems while observing 10vs10 games
  • Fixed some rare desynchronizations
  • Fixed some rare crashes

UNITS BALANCING:
Global

  • Unified Sherman gun accuracy and AP (5acc, 11AP)
  • Renamed all Allied Firefly by “Firefly Vc” because of the new polish “Firefly Ic” (free new unit)

3rd Armored Division

  • Added packs of 6 veteran Sherman 75 in phase C

4th Armored Division

  • Increased Hellcat price from 100 to 110
  • Increased M4 (75) Abrams price from 130 to 145
  • Increased B-26B-10 Marauder price from 120 to 130

2nd Infantry Division

  • Reduced Sherman DD XP by one step in phase A

Guard Armored:

  • Increased Tempest fighters XP by one step

1st Special Service Brigade

  • Increased Sherman DD price from 110 to 125

21. Panzer

  • Moved PzH39 to support tab as direct fire unit
  • Increased PzH39 frontal armor from 3 to 4
  • Replaced PzH39 by 105mm Lorraine in its role
  • Reduced Brummbar FAV from 14 to 12
  • Reduced Brummbar gun accuracy from 5 to 3
  • Reduced Brummbar gun power to match other 150m gun
  • Changed Brummbar availability (1×1 in A, 2×2 in B)

16. Luftwaffe Feld Division

  • Reduced 88mm flak veterancy by one step in phase A
  • Regrouped Bef Stug in a single pack of 2 in phase C

Thanks for reading, enjoy the Normandy!

Note for modders: You will need to generate and upload your updated mod to make it compatible with this new version.


I’m always happy to see more units added to the game, especially when they are added for historical reasons to flesh out the armies that participated in the conflict. I’m also happy to see more balance changes being made because that is something that keeps players interested and lets them know that the developers are continually working to improve the game.  I can’t wait to see what these new co-op missions look like that will be released in the future. You can read the official release here.




Written by: Stics

I'm a fun-loving, intelligent guy who likes to solve people's problems. I like to play strategy games and FPS games in my spare time. I've been called 'Too Serious' plenty of times, but its that seriousness that gives me the ability to think things through thoroughly and find the best solution.