Day of Infamy Patch (Jan 6)

Today we are releasing a patch to address some issues and make some improvements based on feedback we have received since launching Beta. Full change list below:

STABILITY FIXES

  • Resolved crash when connecting to a different server.

NEW FEATURES

  • Class loadouts can now be saved from the outfit selection menu.
    • Once you have selected a loadout to be saved, type a name for it in the box and click the “Save Loadout” button.
    • Loadouts which cost more supply than your current supply will be greyed out and unselectable.
  • Max squad size changed from 16 to 20 to support up to 40 player servers.
  • New Sabotage scenarios
    • Comacchio Sabotage
    • Reichswald Sabotage
    • Bastogne Sabotage
    • Saint Lo Sabotage

GAME MODE CHANGES

    • Liberation

      • Added 3 starting waves for each team.
    • Offensive

      • Added new “auto regroup timer” which triggers after a second “dead player ratio” is reached. When 40% of the defending team dies, the regroup point opens up. When 60% of the defending team is dead, the 40 second timer is set.
    • Sabotage

      • Fixed a bug with spawning in the wrong location.
      • Defending team can no longer regroup when there is just 1 remaining target.
      • Now 40% of the defending team must die in order for a regroup point to unlock instead of 50%.

Coop

    • Increased the class limits across the board.

BALANCE TWEAKS

  • Reduced the amount of pellets the Ithaca shotgun fires from 12 to 9.
  • Increased the Carpet Bomber bomb count from 12 to 16.
  • Increased the Stuka damage radius from 1400 to 1600.
  • Increased the effectiveness of the Strafing Run.

BUG FIXES

  • Fixed bug in the outfit selection UI where after selling one item, items which could now be purchased would not indicate this to the user.
  • Fixed enemy bots not having bayonets.

LEVEL DESIGN CHANGES

  • Bastogne

    • Updated main street in the town with more cover.
    • Added more defensive positions in and around the church.
    • Made a few more buildings accessible in the town.
    • Unblocked an area which was sealed off previously.
    • Updated Flak locations for sabotage.
    • Updated Liberation objective locations.
    • Revised Stronghold spawn locations.
    • Updated art in numerous areas of the map.
    • Continued optimization.
    • Fixed several glitches throughout the map.
  • Reichswald

    • Adjusted bridge area and bunker.
    • Adjusted Axis spawn/area to make it less easy for Allies to lockdown the area.
    • Moved Reichswald house to improve balance for Frontline and Liberation.
    • Extended lake to make the area more interesting and diverse.
    • Added more trees and cover around the Reichswald house.
    • Removed trees near Offensive A to improve line of sight for both factions.
    • Changed objective location Offensive, Liberation B and Frontline C to Bridge Bunker.
    • Updated Frontline objectives to improve balance.
  • Saint Lo

    • Made a few upstair’s areas accessible.
    • Moved the initial spawn for axis in frontline
    • Fixed several clipping issues
    • Closed off a broken wall
    • Updated all the rubble materials.
  • Comacchio

    • Updated Frontline and Liberation scenarios.
    • Various level design tweaks throughout the map.
  • Salerno

    • Tweaked spawn locations for Liberation and Frontline.
    • Fixed stuck spots.
    • Optimized navmesh.

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Written by: Stics

I'm a fun-loving, intelligent guy who likes to solve people's problems. I like to play strategy games and FPS games in my spare time. I've been called 'Too Serious' plenty of times, but its that seriousness that gives me the ability to think things through thoroughly and find the best solution.