Steel Division: Normandy 44 – Patch Notes (6/28/17)

CONTENT

  • New “Duellists” 1v1 & 2v2/3v3 variants of the Carpiquet & Sainte-Mère-Eglise maps.
  • Carpiquet & Pegasus now available in 10v10.
  • New Axis vs. Axis & Allies vs. Allies 10v10 servers added.
  • Spanish language added

——————————————————————————————————–

FIXES

  • Fixed a bug preventing the s.FH396(r) from firing at its maximum range.
  • Fixed a bug regarding the Besa HMG’s AP value.
  • Fixed a bug hiding an allied unit’s ghost’ name & weapons.
  • Fixed a bug instantly removing a dead infantry unit in a city block, instead of having it greyed first like others.
  • Fixed a freeze sometimes occurring when deactivating some sound peripherals.
  • Fixed a crash occurring with towed units.
  • Fixed a bug allowing planes to fly through mountains after a diving attack.
  • Fixed a crash for invited players occurring when the search started while looking for someone to invite.
  • Fixed a bug displaying empty players’ name with “NEUTRAL” in replays.
  • Fixed a plane behavior bug: when one loses its target before entering on-map, it now exists the map through the proper air corridor.
  • Fixed a bug displaying “LIVE” on a replay.
  • Removed the ability to save a game after having surrendered, which resulted in a corrupted save.
  • Fixed the “Level up” display in French.
  • Fixing a display bug in the “lost password” window.
  • Fixing the Destruction mode’s hint.
  • Fixing the AT rockets’ hint.
  • Once a solo mission is complete, the next one is automatically selected in the missions’ list after the debriefing screen.
  • Fixed a score display bug in the final German solo mission.
  • Fixed some rare crashes or freezes.

——————————————————————————————————–

BALANCE 

This patch focuses on generic balance issues, not individual divisions. A next one will be dedicated to individual divisions’ balance.

Generic

  • Decreased number of shots fired by 203mm & 210mm off-map artillery from 15 to 12.
  • Increased off-map 356mm & 380mm artillery observers’ price from 160 to 180.
  • Reworked vetted autocannons which do not get RoF bonus anymore.
  • Decreased (and standardized) “Ammo” loadout for flamethrowers.
  • Decreased TNT’s suppression.
  • Decreased artillery observers’ range of vision from 1300 to 1000m.
  • Decreased recon planes’ refueling time.
  • Increased all planes’ repairing time.
  • Decreased AA supply consumption.
  • Reworked bombers‘ drop pattern, which is now more dispersed when the plane is suppressed.
  • Increased single AA 20mm (FlaK 38 & Polsten)’s efficiency.

————————————-

ALLIES

  • Increased M5A1/Stuart VI & Staghound‘ accuracy by 1.
  • Increased 25-pdr & Sexton‘s Rate of Fire.
  • Fixed the M15 CGMC‘s .50 range (which was inferior to the other AA .50).

101st Airborne

  • Increased M22‘s accuracy increase by 1.
  • Increased M22 aiming time from 3 to 4 seconds.

6th Airborne

  • Fixed the Paratroopers‘ speed.

————————————-

AXIS

  • Decreased ammo loadout for SPW 222SPW 231 & SPW 232 from 300 to 180 rounds.
  • Decreased FlaK 88mm’s suppression.

 


Yet another patch coming out for Normandy 44 Steel Division. Quite impressive to see yet another patch from Eugen Systems so shortly after the last one.  Also happy to see generic balance issues addressed. Increasing the efficiency of the AA 20mm should hopefully make those allies plane think twice. Also interesting to see the 101st Airborne get an M22 changes. I was expecting a bit more in terms of changes to them. Hopefully more changes are to come. Overall just very happy that the game continues to get updates.




Written by: Stics

I'm a fun-loving, intelligent guy who likes to solve people's problems. I like to play strategy games and FPS games in my spare time. I've been called 'Too Serious' plenty of times, but its that seriousness that gives me the ability to think things through thoroughly and find the best solution.