General
-Resolved an issue that occasionally causes a crash when starting the game.
-Resolved an issue that prevented Klingon-aligned players from opening Personnel Reward – “Kobali Warfare Specialist” more than once.
-Survivor: Resolved an issue that would allow players to walk through collision in certain areas.
-Resolved an issue in chat where chat tabs that were set to team-only would type in local chat instead when the player was added to a team.
-Resolved an issue where training a bridge officer in a new specialization prevented switching bridge officer specializations until logging out and logging back in.
-Temporal Defense Initiative Regenerative Shield Array visuals now display the proper rainbow reflection.
-The ship pack that contains the D9 Dreadnought Battlecruiser [T6], Prototype Dreadnought Cruiser [T6], or Thrai Dreadnought Warbird [T6] has been renamed to “23rd Century Tier 6 Undiscovered Dreadnought” to be more visually distinct from the “Special Requisition Pack – 26th Century Heavy Dreadnought Tier 6 Ship” pack.
Systems
-Changed the weapons sold on the 23c. Earth Spacedock to be Tradeable and Bind to Account on equip, from Bind on Pickup and CantSell.
-Resolved an issue that caused some 23c. items sold from vendors to not have any binding rules. They are now Account Bind on Equip.
-Resolved an issue that prevented the Fleet Research Lab Boosts from affecting the player while they were dead.
-Simplified and clarified tooltip descriptions for Directed Energy Flux (Husnock Starship Trait).
-Resolved an issue that could cause the Focused Singularity Beam to disable prematurely.
*The beam will still correctly deactivate when the player runs out of Singularity Power, if the target gets out of the 135′ targeting arc, or if something blocks the player’s line of sight to the target.
-The “Prototype Tantalus Field” set bonus now lasts for 10 seconds instead of 5, and has an improved description.
-Resolved an issue with the proc on Kelvin Phaser Emitters that prevented it from activating.
-Isolytic Plasma Ground weapons now have a 5% proc chance, from 2.5%.
-Resolved an issue that could allow the Weapon Haste from the Prolonged Engagement Weapons to affect other Energy Weapons.
-Resolved an issue that allowed some shield drains to be scaled by abilities not intended to scale shield drains.
-The engineering Captain power “Miracle Worker,” has been renamed to “Miraculous Repairs.”
*This is a text change only.
Ships
-Resolved an issue where the Voth Heavy Fighter template would appear as “K’tinga” when customizing a starship.
-Resolved an issue where the ship’s name on the Constitution Refit saucer would start to repeat itself if the name was too long.
-T6 TOS Constitution skin: Resolved an issue where the Temporal “Stance” mechanic colored glow would trail too far behind the ship.
-T5-U Fleet Chimera Destroyer: Resolved an issue that prevented the aft weapons from being set to auto-fire.
-Resolved scaling issues with the Krenim Annorax Science Dreadnought’s Chroniton Lance.