Star Trek Online Patch Notes (5/18/17)

General:
The art for the Miranda has been updated to be more in line with its canon model from Star Trek II: The Wrath of Khan.
-This update will automatically be applied to existing ships.
-For more details, please visit the Miranda blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10502823-introducing-the-brand-new-t1-miranda%21
Twin Tribulations:
*Resolved a couple of issues that could block progression in some cases for players in the Red Team.
*Resolved an issue that could sometimes cause a Borg cube to get stuck and block progression.
-The charge relay scan animation now appears for the Blue team in rooms 1 and 3.
-Resolved a graphics related crash issue.
-Resolved an issue which was causing some audio elements to not play.
-New Romulus, Underground Ruins mission: “Exit Caves” button should now appear only after finishing the instance.
*Players may still leave at any time by using the door at the start of the caves.

Systems:
-Resolved an issue that caused the Hyper Capacitor Shields to not show its shield regeneration value in the UI.
-Resolved an issue where Scramble Fighters was not properly interacting with the Damage Immunity Lockout.
-Battle consumables will now refresh their cooldowns when the player is no longer in a match so that they can be used for the next match.
-Competitive Wargames Marks are now included in most Mark of Choice reward packs.
-Wargames Consumables:
*Resolved an issue where Destroyed posts will drop the buff from Unstoppable when it should only be enemies that drop the buff.
*Resolved an issue where Automated defense turrets did not target sensor pylons.
*The stack limit has been increased to 999.

UI:
-PvE Queue UI:
*Resolved an issue where a skill drop down UI box would appear out of place when attempting to sort queue list by skill.
*Double clicking a queue row will now toggle the checkbox.
*Resolved an issue where the timer is not reset for accepting a queue when all but one player declines and another player is matched.
-Resolved an issue where the target information was missing while in Shooter Mode.
-The Bridge Officer promotion popup will now list available expertise.

Known Issue:
-Joining a Red Alert from Sector Space is not grouping players with those that queue through the PvE queue UI.
*It’s recommended for now to only queue through the PvE UI for Red Alerts.

Patch Notes




Written by: Ozzy

Dreamer, optimist, sci-fi lover, Trekkie, caring supporter, loves GOOD music, loves a good story, laid back, has a thing for Aussie accents, and an avid gamer for fun.