General:
Player Potential System has been turned on for PvE Queues.
-For details on this system, please visit the Player Potential System blog Here.
*This is not turned on for PvP queues.
Core Assault:
-Failing on Elite now grants a Competitive Wargame Elite Mark instead of a Temporal one.
-Enemies in the boss room now de-spawn when the queue is over.
-Added a safer respawn area for players in the boss room.
-All Kobali Adventure Zone missions can be played and replayed.
-Resolved an issue where “Survivor” could not be played.
-Binary Circuit: Resolved an issue where sometimes in the last room, enemies could spawn inside walls.
-Miradorn Starship now has an additional Science Console slot.
*This will be applied to all future and currently owned versions of this ship.
-Resolved an issue where Temporal Operative and Command ground powers could not be slotted as default Bridge Officer powers.
-Fleet based PVE queues are available and now load Fleet assets on the maps.
-Ground PvP queues are once again available.
Known Issues:
-Foundry functions will be temporarily unavailable.
-Survivor: Anomaly FX are not visible.
-The new queue “Twin Tribulations” will not be available at the launch of Escalation.
*We are making updates based on player feedback from its recent launch on Tribble.
-The Kobali Adventure Zone:
*Progress on the Acts can be lost if the wrapper mission is dropped.
*Map incorrectly labels the level range of the zones.
*The whistle sound for a when a queue match is ready plays twice.
-When the player opens the new PvE queue UI for only the first time, the categories will be out of order.
*Close the window and reopen to resolve this.