Stability Fixes
-Fixed a Commander Data error that could occur when two players switch to a Fighter at the same time in Multi-Crew
-Fixed a crash that could occur when in High Intensity Conflict Zones for extended periods of time
-Fixed a crash that could occur when leaving Supercruise in a busy area
-Fixed a crash that could occur when activating Silent Running in a CQC match
-Fixed a crash that could occur in the Capital Ship Encounters

General Fixes & Tweaks
-General text fixes
-Updated some translations
-Fixed a target-able location in the Howard system
-Audio: Fixed an issue with inbox message alert audio not playing
-Audio: Fixed an issue whereby the audio would continue to loop when holding the fire button, after your shield cell bank had run out of ammo
-Audio: Fixed an issue with the discovery scanner audio – Honks are back!
-Audio: Various audio tweaks and fixes
-Players will now be consistently moved safely out of asteroid rings when logging in, which should hopefully prevent asteroids from spawn killing players

Camera Suite
-Fixed an issue that caused the ‘Frameshift Charging’ indicator to become stuck on screen if you cancelled a hyperjump whilst in the camera suite

Celestial
-More factions have joined the Colonia region of space

Holo-Me Creator
-Implemented various changes to improve the appearance of Holo-Me in extreme lighting conditions

Installations/POIs/USSs
-Fixed an issue whereby the Technology 06 codex entry was missing from Ancient Ruins

Missions
-Mission board generation optimisations

Multi-Crew
-Added the ability for Helm to limit the functionality of the Gunner role if desired (for example, preventing the use of utility style modules or deploying/retracting hardpoints)
-Added the ability for Helm to disable the Fighter Control role if desired
-Fix to allow the Helm access to turret mode options when they do not have a Gunner in their Multi-Crew session
-Multicrew activities that have crew slots available are now highlighted with ‘+’ symbols
-The ‘Switch Roles’ button will now be greyed out if your SRV is carrying more cargo than the ship has capacity for

Network
-General network tweaks and fixes

Outfitting
-Fixed an issue whereby the Engine Detailing slot did not appear when using the the Detailing filter tab

Player Journal
-Fixed an issue with NPC names becoming garbled in the Player Journal
-Faction Pending and Recovery state information is now included in the Player Journal
-Addressed an issue whereby certain events were missing from the Player Journal
-New “EngineerContribution” event for making donations to unlock an Engineer

Ships

General Ship Fixes and Improvements

Anaconda
-Fixed some visual issues with the Anaconda’s cockpit and made some improvements

Asp
-Moved the camera closer to prevent clipping in livery outfitting

Imperial Courier
-Fixed an issue with the Imperial Courier’s Slipstream paint job

Python
-Python ship kits no longer appear worn when fully repaired

General Ship Audio Fixes and Improvements

-Audio: Improvements to the “Rotational Correction” voice lines when returning to the helm from a fighter

Patch Notes




Written by: Ozzy

Dreamer, optimist, sci-fi lover, Trekkie, caring supporter, loves GOOD music, loves a good story, laid back, has a thing for Aussie accents, and an avid gamer for fun.