Day of Infamy Dunkirk Update (7/21/17)

Along with the patch notes there is an XP boost weekend going on to reward players for returning to the Dunkirk Update. The XP boost will boost everyone’s Xp by  up to 75% starting on Friday July 21 at 12pm ET and lasting until Monday July 24 at 12pm ET. Below is the breakdown:

+75% Multiplayer Special Assignments playlist
Modes: Firefight, Sabotage, Intel

+50% Multiplayer Battles playlist
Modes: Invasion, Offensive, Liberation, Frontline

+25% Cooperative Commando difficulty playlist
Modes: Stronghold, Entrenchment, Raid

+25% Cooperative playlist
Modes: Stronghold, Entrenchment, Raid

+10% Dunkirk and Breville maps on any playlist.


The Dunkirk update is live on Steam, so ensure to update your game. Below is the full changelist:

New Content
  • Maps:
    • Bréville
    • Dunkirk
  • Skyboxes:
    • doi_sky14 for Bréville, bright blue sky, sunny day
    • doi_sky15 for Dunkirk, blue sky, clear day
  • Environment Art:
    • Butcher, Bakers, Cafe & Bar props
    • Dock cranes, Ferriswheel & Small Boats
    • Matilda, Cromwell, Bofors AA Gun
New Features
  • New Foliage Rendering System (Version 1.0)
    • Supports new grass detail objects.
    • Generated using the ‘foliage_generate’ command.
    • Generated on any displacement surface with a ‘grass’ surface property.
  • Custom foliage shader.
Updated Features
  • Switched to using a different memory allocation class to catch more memory errors.
  • Improved the WorldGGX shader spherical area light calculations.
  • Improved singleplayer/practice performance by letting the local server code run on a separate thread.
  • Improved Practice menu behaviour, unavailable game modes will no longer clutter the screen.
  • Players will now gain score and experience when they regroup with their team.
Updated Content
  • Updated tanks in Crete with new Matilda model.
  • Updated Junkers 52 in Crete (can now run out onto the wing to use as a higher vantage point).
Coop Changes
  • Entrenchment:
    • The difficulty will slowly scale up as the round goes on to improve pacing, this can be identified by a distant yelling.
    • Firesupport is no longer called on random players, instead it will always be called on the currently held objective.
  • AI:
    • Fixed a pathing bug where bots were getting stuck on the sides of objects while trying to avoid an obstacle, most noticeably on door frames.
Map Changes
  • Reichswald: updated fog settings and replaced Sherman with Cromwell tank.
  • Foy: added Entrenchment blockzone.
  • Comacchio: adjusted Entrenchment blockzone.
Bug Fixes
  • Slightly improved a VBSP displacement error message to make it easier to debug for level designers.
  • Replaced server command buffer execution calls in the bot code with direct calls.
  • Switched to a different memory allocation class to improve the stability of the engine.
  • Fixed an issue that caused maps to not always show the correct localized names.
  • Fixed a bug that allowed players to destroy fuel dumps before they were active objectives.
  • Fixed a crash that was caused by certain key binding combinations when using the numbered radial menu.
  • Fixed Comacchio Raid target that couldn’t be destroyed.
  • Improved UI panels for players that play with a 21:9 aspect ratio.
  • Fixed an issue that caused an unlock image to show an error texture.
  • Fixed random status report chatter from bots.
  • Fixed numerous map environmental flaws.

To makes sure you’re up to date don’t forget to check out New World Interactive.




Written by: Stics

I'm a fun-loving, intelligent guy who likes to solve people's problems. I like to play strategy games and FPS games in my spare time. I've been called 'Too Serious' plenty of times, but its that seriousness that gives me the ability to think things through thoroughly and find the best solution.