NEW FEATURE
Added dismemberment. Players can now lose their limbs on or after death when an explosion goes off or a limb has taken a high amount of bullet damage. This can be toggled on or off through game options.
NEW CONTENT
New map:
- Salerno. Layout based on Avalanche from Day of Defeat.
New weapons: - Browning Hi-Power: Sidearm option for the Commonwealth faction.
- Sten Mk V: Primary weapon for Commonwealth Officer.
- Thompson M1A1: replaces M1928A1 on US Army faction.
- TNT/Sprengbuchse fuse explosive.
- Panzerschreck: German rocket launcher.
- Nebelhandgranate: German smoke grenade.
- M1C Garand (Currently coop only, will consider for PvP)
- Suppressed Sten Mk V (Currently coop only, will consider for PvP)
- STABILITY IMPROVEMENTS
- Fixed a crash in Sicily Entrenchment.
- OS X: All models are unloaded between level changes to prevent memory-related crashes.
GAMEPLAY IMPROVEMENTS
- Added the ability to reload with stripper clips even when the weapon is not empty. In these cases, new rounds will be loaded one-by-one.
- Added new team-only dialogue for incoming rockets and grenades.
- Added dialogue for when artillery is ready to fire.
BALANCE CHANGES
- Flamethrower projectiles now take a brief period to reach maximum range after firing.
- Increased bazooka damage from 120 to 150.
BUG FIXES
- Fixed some cases where the grenade throwback would result in no weapon being held.
- Fixed an issue where decals wouldn’t draw properly on Comacchio.
- Fixed a bug where spawning in single-player wasn’t choosing your selected class correctly.
USER EXPERIENCE IMPROVEMENTS
- Added a new icon for radiomen seen by officers when their artillery is on cooldown.
- Added a new icon for players on your team who are on your Steam Friends list. (Can be toggled on/off in Game options)
VISUAL IMPROVEMENTS
- Certain radial commands will now play an animated gesture on the character.
- New Springfield textures.
- New Kabar Knife.
- Unarmed third person animations.
COOP IMPROVEMENTS
- Added new dialogue and gestures to the bots.
- Adjusted the bot turn speed to be much slower and less robotic.
- Increased bot accuracy with launchers.
- Added a 0.3 second delay to flamethrower bot reaction time.
- Officer bots will draw their binoculars and stand still when calling artillery.
- Commonwealth officers will occasionally call in incendiary artillery.
- Silenced weapons will not be heard by distant bots.
- Bots who are firing weapons will have their hearing range briefly reduced.
MAP CHANGES
- Dog Red
- Fixed numerous flaws identified by the community
- Stronghold:Lengthened axis spawn timer for final objective
- Fixed final allied spawn
- Reduced AI visual distance so they can’t see through some smoke effects
- Reichswald (Stronghold mode)
- Fixed final allied spawn
- Lengthened axis spawn timer for final objective
- Salerno
- Continued initial art pass
- Added Stronghold and Entrenchment modes
- Comacchio (Entrenchment mode)
- Added a flank point for the bots at objective A
- Shortened axis spawn time for objectives A and B
For more information check out the whole announcement here!