Astroneer Update 196 (7/21/17)

Updates

-[AS-1096] – Migrated to Unreal Engine version 4.15.
-[AS-1140] – Fall Damage model been refactored to use fall velocity instead of absolute height values.
-[AS-1190] – A variety of error messages for joining Multiplayer games have been implemented in game and localized in all shipping languages.
-[AS-1194] – Set up headless game server to begin the process of dedicated server implementation.
-[AS-1196] – Worklight object is now available in the build and printable from the backpack.
-[AS-1201] – Distinct Gestures and Idles for Bubble, Pajama, and Bio Suits have been added
-[AS-1203] – Adjusted FX to fire off at the right times during animations.
-[AS-1081] – Implemented basic gameplay telemetry collection.
-The Game no longer triggers an autosave on the first exit from the Dropship.
-Backpack shoulder auxiliary slots can hold arbitrary items again.
-Oxygen tank cost restored to 1 Titanium.

Fixes

-[AS-1118] – Spikers should once again be visible to Client players in Multiplayer games.
-[AS-1147] – Client players should no longer be generating different terrain than the Host in Multiplayer games.
-[AS-1148] – Fixed a recurring crash during the object update cycle. Object updating is now more efficient.
-[AS-1198] – Full tanks no longer appear empty to Client players in Multiplayer games.
-[AS-1207] – The Smelter will no longer lose resource nuggets if there are no slots available on the module, nuggets will fall to the ground instead.
-[AS-1234] – Fixed an edge-case, but annoying issue where players are unable to proceed with the game after clicking the take-off button at the end of the landing sequence.
-[AS-1280] – Fixed a crash that occurs when players attempt to load a previously saved game from the Main Menu.
-[AS-1284] – Xbox players should now be able to join a previously suspended online game session.
-[AS-1296] – Fixed a nondeterministic terrain generation issue which resulted in terrain seams around the landing zone.
-Several fixes to the Gravity system should reduce instances of Vehicles and unearthed objects floating away.
-Fixed issue where the Smelter would be restored to a bugged state if the game was saved during the smelting process.
-Fixed issue where the Research Module would be restored to a bugged state if the game was saved at the wrong moment during chest unlock.
-Fixed numerical error buildup in camera system causing jitter and drift.

Known Bugs

-Background music tracks may sometimes loop or cut out early.
-Base conduit may sometimes extend off the intended trajectory.

Patch Notes




Written by: Ozzy

Dreamer, optimist, sci-fi lover, Trekkie, caring supporter, loves GOOD music, loves a good story, laid back, has a thing for Aussie accents, and an avid gamer for fun.