Weekly Wrap Up (11/20/17) – (11/24/17)

With the speed at which news comes out in the gaming industry we sometimes miss important or news worthy things. Some of these things we want to talk about in a way that is both easy for you guys and allows us to get all the facts together as some of these stories develop quickly. Sometimes we also just cover topics that we find interesting and want to discuss.

Destiny 2 changes how XP works

A post on Bungie’s website is in response to some of the discussions going around about the XP system in Destiny 2. In the post the Destiny Dev Team say they are immediately deactivating the XP scaling system.  Bungie goes on further to say “Currently, XP will scale up when playing longer or fixed duration activities like Crucible competitive multiplayer matches and the Leviathan Raid, and XP will scale down when playing activities that can be quickly, repeatedly chained, like grinding Public Events. We are not happy with the results, and we’ve heard the same from the community.” They then go on to say that they will be reviewing XP game data to ensure that these changes meet our expectations.


Wiggin’s thoughts on the subject :  So Destiny 2 is changing how the XP gain works in game. Before this announcement Destiny 2 had a hidden XP scaling system that would trick you into thinking you’re earning more XP then you actually were. Here is a link  to the original evidence of this system. As someone who doesn’t play Destiny 2 it’s hard for me to comment on the specifics of the XP system but the idea that system was designed to artificially keep you playing longer with hidden mechanics is not surprising. I’m not really surprised by this news as games continue to be based around taking as much as the players time as possible along with their money. It’s a sad reality of today that publishers and developers don’t respect your time in hopes of getting you to purchase more items in game but that seems to be the way things are moving forward. I can only hope that with discussions and bringing this type of hidden mechanic to light we can keep talking about them and hopefully get them removed from future games.


Marvel Heroes shut down Nov 24th 2017

Well Marvel Heroes has been shutdown. Originally Marvel Heroes was going to be shutdown at the end of 2017 instead has been shut down on November 24th 2017. Hopefully all those affected by the closure land on their feet.


Wiggin’s thoughts on the subject :   So Marvel Heroes was originally started by the guy behind Diablo and was an isometric action game about fighting and finding gear based in the Marvel Universe.  I personally spent about 10 hours total in the game and sort of enjoyed the experience but never felt very invested into the game. It wasn’t very inviting to me. The boxes, gear, and overall confusion kept me from enjoying it. So while I’m not super upset about the closer of Gazillion its self I understand many are. It seems that Gazillion has lost its ties with Marvel and has pretty bankrupted itself. Originally the game was set to close at the end of the year according to Marvel but due to banking creditors the game has to be shutdown immediately. The disturbing part about all this though is that even with the closing of the game it seems you could of still made purchases up until recently. Seems pretty underhanded to continue to accept money from your customers when you know things will be shutting down soon. It’s sad to see a huge licensed game die but at the same time maybe this makes way for something better down the road. Just because you have a internationally recognized IP doesn’t mean things can’t go wrong and I hope other developers learn from this. I hope that the developers left jobless during this holiday season end up on their feet.



Written by: Wiggin

Strategy game enthusiast. Avid oval simracer. Problem solver. Logical. Trustworthy. Too Serious. PC Gamer. Avid thinker. WWII buff.

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