Star Trek Online Patch Notes (7/18/17)

New Featured Episode: Brushfire
-The new Featured Episode “Brushfire” has been added to the Featured Episode tab in the journal.
-Captains seek the aid of one of history’s greatest Klingon generals to help deal with the Tzenkethi threat in the Alpha Quadrant.
-This episode is available for level 10 Captains and above.
*For more information, please visit the “Brushfire” blog here.

Endeavor System:
-This is a new limited-time challenge where players gain rewards by completing missions which are automatically granted every couple of days through the new Endeavor System.
-These will appear on the player’s mission tracker and will switch out on their own.
-For more details, please visit the Endeavor System blog here.

Ferengi Admiralty Campaign:
-Acquire trades and goods to create a stronger economy within allied space with the help of the Ferengi Trade Alliance.
-This is available for captains level 52 and above.
-For more details, please visit the Ferengi Admiralty Campaign blog here.

General:
In an effort to improve performance, cloud-like visual FX from certain powers will no longer be visible if within a minimum distance of identical cloud FX.
-All other behavior associated with the powers remain unchanged as in damage, range, debuff stacking, etc as this only changes visuals.
-This FX update will affect the following abilities:
*Eject Warp Plasma
*Vent Theta Radiation
*Eject Tetryon Plasma
*Eject Metreon Gas
*Coolant Ignition
*Particle Emission Plasma Torpedo in all firing modes
*Na’kuhl Plasma Torpedo
*Vent Metreon Laced Plasma
*Nadion Saturation Bomb
-Resolved an issue while wearing the 23rd Century Klingon Sleeveless Uniform would cause arms to disappear for most species.
-Resolved an issue where windows on the bottom of the Negh’var would be floating if the player used any other wings other than the Negh’var.
-Resolved an issue where most of the Kar’Fi model would disappear under certain conditions.
-Resolved an issue where the Heavy Cruiser Refit only had two of four nacelles light up when going to warp.
-Improved appearance of Borg console visuals with the Phoenix shuttle holoemitter in Sector Space.
-23rd Century Starfleet characters now have appropriate ground shield FX.

Systems:
-Resolved an issue that caused some Duty Officer Missions to allow Admiralty ships to be slotted.
-Singularity Warp Shadows has been re-designed slightly:
*Warp Shadows can now be damaged.
*While Warp Shadows are attacking a non-player target, that target is prevented from attacking the warp shadow creator.
*Singularity Jump Kinetic damage now scales with the Exotic Particle Generators Skill and Kinetic damage buffs.
-Hold Together:
*Resolved some scaling issues with Hold Together.
*Resolved an issue that could cause Hold Together to damage the player when flying in reverse.
-Resolved an issue that stopped Resilient Power Cells from working on some weapons.
-Resolved an issue that caused the effects of the [Pen] and [Run] modifiers to not be shown on item tooltips.
-Changed Fire On My Mark stealth debuff values to be more in line with original design intentions.
-“Sabotage Romulan Resupply Base” Duty Officer Assignment is now “Sabotage Tal Shiar Resupply Base”.
-Resolved an issue with Medic2 Duty Officers that was preventing them from being slotted into Active Space.
-Resolved an issue that caused the damage of Hyperonic Radiation to scale more aggressively than intended.
-Resolved an issue that was preventing the Miradorn Raider from gaining damage immunity when using Pilot Maneuvers.
-Added a missing engine trail to the Romulan Vastam Tactical Command Warbird.
-Resolved an issue where the Competitive Wargames shield procs could be activated by Damage-over-Time effects.
-Resolved an issue that caused the Status Specialist Bridge Officer Trait to display an incorrect region icon.
-Resolved an issue that caused the Damage over Time from the Crystal Radiation Projector to not scale properly with the player’s damage buffs.
-The Missionpod section of the Arbiter Battlecruiser will now de-activate its ablative armor when not in combat.

UI:
-Power Tray Updates:
-Added support for up to 10 rows or columns to the space power trays.
-Added support for rotating both power trays by 90 degrees and for two horizontal trays or two vertical trays.
-The space power tray settings will now be hidden when clicking outside of the buttons.
-The space power tray settings now indicate which settings are active.
-Added a separate option to toggle the “Fire All” buttons independent of how many tray rows there are.
*If a single tray row is selected, then it will only show “Fire All Weapons”.
*The “Fire All” buttons are only available for horizontal trays.
-Resolved an issue where unlocking a trait would not allow it to be slotted until after moving to a different map.
-Resolved an issue that caused the Team Invite window to not disappear while auto-teamed.
-Resolved an issue where the Icons in the power menu would not update if the player added or removed a power with the power menu open.
-Resolved an issue where swapping between Bridge Officer skills would briefly load up the captain skills window.
-Resolved an issue where pressing the Game Menu button would not immediately open the window.

Content:
-Echoes of Light: Core sampling of the second comet is no longer timed, but instead completes as soon as the player has collected enough material.
-Fluid Dynamics:
*Adjusted allied ships so that they should move quickly to aid player when engaging the Borg.
*Borg command diamond should no longer flee at high speed.
-Dragon’s Deceit: Resolved an issue that sometimes caused Galik to be stuck under the ground.
-Resolved an issue where the Core Assault Advanced rewards listed that it rewarded Iconian Marks instead of Fleet Marks.

Known Issues:
-The loadout slot options will appear as if nothing is selected after selecting one and transitioning to a map.
*This does not affect the positions of slotted powers from the loadout.

Patch Notes




Written by: Ozzy

Dreamer, optimist, sci-fi lover, Trekkie, caring supporter, loves GOOD music, loves a good story, laid back, has a thing for Aussie accents, and an avid gamer for fun.