Overwatch Final

Please note that many of these changes will be rolled into a larger patch for PlayStation 4 and Xbox One at a later date.

HERO BALANCE UPDATES

Ana

  • Biotic Rifle
    • Rate of fire increased by 20%
    • Magazine size increased from 8 to 10

Developer Comments: While Ana has been very well received, she was showing to be a little bit weaker overall. In addition to helping her feel better to play, these changes should also increase her healing and damage output.

McCree

  • Peacemaker
    • Primary Fire
      • Damage falloff range decreased by 10 meters
        • Damage falloff amount is unchanged
        • As a result, even with this change, McCree’s effective range is still higher than it was at launch
    • Alternate Fire
      • Rate of fire increased by 15%
  • Flashbang
    • Recovery time (i.e. the amount of time before McCree can fire again) decreased from 0.5 seconds to 0.35 seconds

Developer Comments: McCree’s latest range increase helped him quite a bit, but it was a bit too much in the right hands. This change weakens his long range damage somewhat, but still keeps it stronger than it has been in the recent past. The other changes combine to allow him to land more alternate fire shots on targets that he has hit with Flashbang.

BUG FIXES

Heroes

  • Targets of Ana’s Sleep Dart will no longer instantly recover when damaged (recovery time is now 0.5 seconds)

User Interface

  • Fixed UI compatibility issues for ATI cards
  • Fixed a bug that would sometimes cause Lúcio, Mei, and other models to only partially render (or disappear)

 

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Written by: Stics

I'm a fun-loving, intelligent guy who likes to solve people's problems. I like to play strategy games and FPS games in my spare time. I've been called 'Too Serious' plenty of times, but its that seriousness that gives me the ability to think things through thoroughly and find the best solution.