HERO UPDATES:

General:

The total damage reduction that a hero can receive while buffed (e.g. from Ana’s Nano Boost and Orisa’s Fortify) has been capped at 50% (formerly 70%)

Bastion:
Ironclad
-Bastion now takes 20% less damage while in Configuration: Sentry or Tank (formerly 35%)

Developer Comments: After introducing the new Ironclad passive ability in the last patch, Bastion felt a little too difficult to deal with. This reduction maintains his survivability while he’s transformed, but he shouldn’t feel so overbearing to enemies.

Zarya:
Particle Barrier
-No longer protects Zarya from knockback
Projected Barrier
-No longer protects allies from knockback

Developer Comments: This change is actually reverting an attempted bug fix from a previous patch. Now, Zarya’s barriers no longer protect players who are hit by a knockback effect that pierces the shield. This change does not affect knockback abilities that occur outside the barriers. For example, if Zarya has a barrier on herself and is hit by one of Pharah’s concussive blasts, she won’t be affected, because the barrier blocked the effect. However, if Winston uses his ultimate and starts to swing at Zarya, it will now knock her back even if a protective barrier is active, since melee attacks pierce barriers.

BUG FIXES:

Arcade:
-Fixed an issue preventing heroes in 1v1 Mystery Duel from being shuffled correctly
Competitive:
-Fixed an issue preventing players from loading the Season 1 and 2 leaderboards
Heroes:
-Fixed an issue preventing D.Va’s Defense Matrix from properly blocking enemy fire that has passed through another enemy hero
-Fixed an issue preventing Winston’s hitbox from lining up with his pose while crouched

Patch Notes




Written by: Ozzy

Dreamer, optimist, sci-fi lover, Trekkie, caring supporter, loves GOOD music, loves a good story, laid back, has a thing for Aussie accents, and an avid gamer for fun.