New World Interactive

Day Of Infamy

News

Day of Infamy Review

Day of Infamy Review
It’s been many years since an older style World War II game came out. Specifically it was 2005 when Day of Defeat: Source was released. Now 12 years later we have New World Interactive has released Day of Infamy based on a modification to their game Insurgency. They brought game mechanics that made Insurgency a popular modern era game to World War II.  Day of Infamy originally started out as a mod for Insurgency to later become a full fledged product. Does Day of Infamy have what it takes to warrant a purchase and take you back to yet to the beaches of Normandy and French towns?  Let’s take a look. Visuals Let us look at the visual quality of the game, including models, animations and environments.  I’ll start off by saying that this game by no means looks amazing. It’s running on the Source engine so the game looks dated. Now ...

Day Of Infamy March 22nd Patch Notes

Day Of Infamy March 22nd Patch Notes
With the game releasing tomorrow and supposedly another patch coming as well. We have a patch released on March 22nd 2017 a day before the release. Full update changelist below: NEW CONTENT New M1A1 Paratrooper Carbine. New music for the following: Counter-attacks in coop Beginning of the round for Attacking & Defending teams Last Man Standing Audio & Subtitles New VO for Intel game mode. Subtitled all remaining gameplay related dialogue and regroup point conversation VO. PERFORMANCE IMPROVEMENTS Fixed a common source of server choke which would cause the game to stutter during high network load. Bot optimization pass. UPDATED CONTENT Added additional maps to campaign specific coop playlists. Ammo supply crate will now detonate if hit with enemy explosives, artillery or air support. Final polish on the textures of all the character’s heads. Updated all win & loss music to the latest mix versions. Updated main menus Adjusted layout of main menu options. Restyled the mod menu. Updated party & chat icons. Added the following to the practice menu: Added bot quota slider ...

Day of Infamy Update March 17th

Day of Infamy Update March 17th
Ahead of the March 23rd release of Day of Infamy from Early Access New World Interactive releases a substantial patch.  UPDATED CONTENT Major art & lighting pass on Sicily. Invasion gamemode added to Foy, Crete & Ortona. Grenades in your kit will now show on third person models. Updated HUD compass needles for “backup” and “radio”. Updated sprint footstep equipment layer audio. Game audio is now ducked and filtered in the kit menu. Only show extended barrel and heat shield on Ithaca when a bayonet is attached. Updated menus New Coop & Multiplayer quick join menus. Updated server browser styling. New practice menu. Updated escape menu with party system. Updated main menu background. Updated player count and version information. Text chat added to the party system. Added support for up to 4 news Items in the main menu. Updated in-game user interface New Scoreboard. New Spectator UI. HUD elements will now fade when in ADS. Tweaked floating HUD letter colours for better readability. Added drop shadows for item names in the kit menu. Changed ...

Day Of Infamy Update [Feb 9th 2017]- Huge Update

Day Of Infamy Update [Feb 9th 2017]- Huge Update
We are releasing an update to Day of Infamy today to add two new maps Crete and Foy, new and improved coop and PvP game modes, better optimization, visual improvements, balance changes, and more. UPDATE 2-10-17: We are releasing a hotfix today to address some issues and make further balance changes. Mapmakers, please be aware that from now on in order to load your custom map you now will require a map script. You can copy a script from an official map and rename it to your map, and it should work fine. To any Mac users who are still unable to use the radial menu since yesterday’s update, please see here. You can see these hotfix changes below, followed by the full update changelist. Bug Fixes Fix kit menu being cut off on ultra-wide monitors. Updated loading bar and MOTD positions to be correct in aspect ratios other than 16:9. Added missing ...

Day of Infamy Patch (Jan 6)

Day of Infamy Patch (Jan 6)
Today we are releasing a patch to address some issues and make some improvements based on feedback we have received since launching Beta. Full change list below: STABILITY FIXES Resolved crash when connecting to a different server. NEW FEATURES Class loadouts can now be saved from the outfit selection menu. Once you have selected a loadout to be saved, type a name for it in the box and click the “Save Loadout” button. Loadouts which cost more supply than your current supply will be greyed out and unselectable. Max squad size changed from 16 to 20 to support up to 40 player servers. New Sabotage scenarios Comacchio Sabotage Reichswald Sabotage Bastogne Sabotage Saint Lo Sabotage GAME MODE CHANGES Liberation Added 3 starting waves for each team. Offensive Added new “auto regroup timer” which triggers after a second “dead player ratio” is reached. When 40% of the defending team dies, the regroup point opens up. When 60% of the defending team is dead, the 40 second timer is ...

Day of Infamy Dismemberment Update

Day of Infamy Dismemberment Update
NEW FEATURE Added dismemberment. Players can now lose their limbs on or after death when an explosion goes off or a limb has taken a high amount of bullet damage. This can be toggled on or off through game options. NEW CONTENT New map: Salerno. Layout based on Avalanche from Day of Defeat. New weapons: Browning Hi-Power: Sidearm option for the Commonwealth faction. Sten Mk V: Primary weapon for Commonwealth Officer. Thompson M1A1: replaces M1928A1 on US Army faction. TNT/Sprengbuchse fuse explosive. Panzerschreck: German rocket launcher. Nebelhandgranate: German smoke grenade. M1C Garand (Currently coop only, will consider for PvP) Suppressed Sten Mk V (Currently coop only, will consider for PvP) STABILITY IMPROVEMENTS Fixed a crash in Sicily Entrenchment. OS X: All models are unloaded between level changes to prevent memory-related crashes. GAMEPLAY IMPROVEMENTS Added the ability to reload with stripper clips even when the weapon is not empty. In these cases, new rounds will be loaded one-by-one. Added new team-only dialogue for incoming rockets and grenades. Added dialogue ...